
Here I have created an object using a ‘reaction diffusion’ simulation. I was inspired by the great work of Reza Ali, but I used another Processing Sketch called Ready to create the object, which I then modified using Wings3d and Blender. I then imported this object into Terragen 3, where I then textured – (no image maps, all procedural) and rendered it, after creating a scene specifically for it – this scene also uses the new noise free Depth of Field available in Terragen 3.
nice done INKY I didn’t know u had a site 😉
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Cheers Ade… Been bubbling away in the background for a while 🙂
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