Relic I 


Relic – A Terragen 3 render by inkydigit (full view here)

Here I have created an object using a ‘reaction diffusion’ simulation.  I was inspired by the great work of Reza Ali, but  I used another Processing Sketch called Ready to create the object, which I then modified using Wings3d and Blender.  I then imported this object into Terragen 3, where I then textured – (no image maps, all procedural) and rendered it, after creating a scene specifically for it – this scene also uses the new noise free Depth of Field available in Terragen 3.



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