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inkydigit

A Curiously Quirky Creative

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3D Render

Return to the Forest Clearing

Returning to the Forest, as mentioned in the original post, I decided to change a few things, to change the balance and point of interest… Some of the main features were rearranged to help achieve this.  I also added the large mossy rock, which along with the log are super realistic highly detailed 3d scans from Quixel Megascans
Continue reading “Return to the Forest Clearing”

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Humpback Whale #68 “Snow”

A beautifully recreated Humpback Whale skeleton, made by digitising and reassembling all of the bones… This work was done by Continue reading “Humpback Whale #68 “Snow””

A Terragen 4 render; reworking of an older scene.  I changed a few things about; Sun angle and elevation as well as adding some super realistic 3d scans from Quixel Megascans.   Continue reading “A Forest Clearing”

The Red Ring

A Terragen 4 render from a little while back… all surfaces and terrain are procedural the figure is a 3D scan from Continue reading “The Red Ring”

Aerial views in monochrome

A Terragen 4 render using new cloud shader,  Continue reading “Aerial views in monochrome”

The Sphere

The Sphere; a large glowing ball with an iridescent surface, one and a half metres in diameter, is hovering encased in a substantial and complex, organically shaped metallic frame. Along with the glow, Continue reading “The Sphere”

See Emily Play…

Not the great song by the mighty Floyd, but this is a render of the Emily 2.0 data from the digital human league/wikihuman  project… (wikihumanContinue reading “See Emily Play…”

Woodland Trinket Box

Hello Everyone!
In this render I created a parametric object using Topmod3D and Wings3D, I then set the scene up in Marmoset Toolbag 2 using the astonishingly detailed 3D scans, very kindly provided by Continue reading “Woodland Trinket Box”

Golden Cloud

Terragen 4 render by inkydigit
Checking out Terragen 4’s new cloud shading model (full view here)

 

Here I have been experimenting with the latest version of Terragen 4, utilising it’s new amazingly realistic cloud shading model, lens effects and atmospheric tweaks, not to mention the real-time ray-traced preview. Continue reading “Golden Cloud”

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