A Terragen 4 render from a little while back… all surfaces and terrain are procedural the figure is a 3D scan from Continue reading “The Red Ring” →
A Terragen 4 render using new cloud shader, Continue reading “Aerial views in monochrome” →
Here I have been experimenting with the latest version of Terragen 4, utilising it’s new amazingly realistic cloud shading model, lens effects and atmospheric tweaks, not to mention the real-time ray-traced preview. Continue reading “Golden Cloud” →
A simple aerial view created with WorldMachine and Terragen.
Continue reading “Aerial 167” →
Here I have created an object using a ‘reaction diffusion’ simulation. I was inspired by the great work of Reza Ali, Continue reading “Relic I “ →
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