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inkydigit

A Curiously Quirky Creative

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Terragen

Return to the Forest Clearing

Returning to the Forest, as mentioned in the original post, I decided to change a few things, to change the balance and point of interest… Some of the main features were rearranged to help achieve this.  I also added the large mossy rock, which along with the log are super realistic highly detailed 3d scans from Quixel Megascans
Continue reading “Return to the Forest Clearing”

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A Terragen 4 render; reworking of an older scene.  I changed a few things about; Sun angle and elevation as well as adding some super realistic 3d scans from Quixel Megascans.   Continue reading “A Forest Clearing”

The Red Ring

A Terragen 4 render from a little while back… all surfaces and terrain are procedural the figure is a 3D scan from Continue reading “The Red Ring”

Aerial views in monochrome

A Terragen 4 render using new cloud shader,  Continue reading “Aerial views in monochrome”

Golden Cloud

Terragen 4 render by inkydigit
Checking out Terragen 4’s new cloud shading model (full view here)

 

Here I have been experimenting with the latest version of Terragen 4, utilising it’s new amazingly realistic cloud shading model, lens effects and atmospheric tweaks, not to mention the real-time ray-traced preview. Continue reading “Golden Cloud”

Aerial 167


A simple aerial view created with WorldMachine and Terragen.

Continue reading “Aerial 167”

Relic I 

 

Relic_I
Relic – A Terragen 3 render by inkydigit (full view here)

Here I have created an object using a ‘reaction diffusion’ simulation.  I was inspired by the great work of Reza Ali, Continue reading “Relic I “

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