These Sunset colours are inspired by that magical time at dusk when the city streetlights turn on; their sodium vapour incandescent in the half light. Continue reading “Sodium Sunset”
Another Terragen render exploring a mythical land… The ground is littered with gold nuggets, glinting in the majestic sunset.
Returning to the Forest, as mentioned in the original post, I decided to change a few things, to change the balance and point of interest… Some of the main features were rearranged to help achieve this. I also added the large mossy rock, which along with the log are super realistic highly detailed 3d scans from Quixel Megascans
Continue reading “Return to the Forest Clearing”
A Terragen 4 render; reworking of an older scene. I changed a few things about; Sun angle and elevation as well as adding some super realistic 3d scans from Quixel Megascans. Continue reading “A Forest Clearing”
A Terragen 4 render from a little while back… all surfaces and terrain are procedural the figure is a 3D scan from Continue reading “The Red Ring”
A Terragen 4 render using new cloud shader, Continue reading “Aerial views in monochrome”

Here I have been experimenting with the latest version of Terragen 4, utilising it’s new amazingly realistic cloud shading model, lens effects and atmospheric tweaks, not to mention the real-time ray-traced preview. Continue reading “Golden Cloud”
A simple aerial view created with WorldMachine and Terragen.