
A 3d render utilising scanned objects and a procedural texture for the background…
Full view here (new window/tab)
A 3d render utilising scanned objects and a procedural texture for the background…
Full view here (new window/tab)
An object I created using Golly Gang’s Ready and Blender, rendered in Marmoset Toolbag, additional post work; colour and contrast etc.
Another version testing materials.
A couple of renders using a modelled bell jar, which I created with Wings3d and Blender…. Also a 3d scan of a head! All rendered with Toolbag3. The first render was not quite right, the refraction of the glass and dust/grime needed tweaking which you can see in the final render!
I created a piece for the 408th weekly Disquiet Junto,
Were “fritiniency” (“the chirruping sound made by birds or insects”) a musical genre or technique, what would it sound like?
It appears in the playlist below track 28 – Elytrae.
I also created the artwork, a t 3d render of a Cricket.
full size artwork here and here.
More information about this project and the Disquiet Junto after t(e jump.
A dark and moody render;
Testing lighting and surfaces/atmooand mood.
Sixty-Four Golden Skulls – a 3D render by inkydigit…